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Origins of Ghost Master, Part Two

iHobo

Of all my hundreds of game projects, this is still the title where I am most proud of the game design, the project where I beam with pride when I think of the incredible team and the contributions everyone made to make such a memorable and unique experience. Today is the twentieth anniversary of the release of Ghost Master.

Film 138
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Fantasy Is Universal

The Bottom Feeder

But I do it in a highly popular, successful, vibrant, undervalued medium (video games) instead of a respected, posh medium that nobody cares about (books). My almost thirty year fantasy-writing career has been very prolific (18 all-new games!) More big guns, magic brain powers, and space gods. Look at Game of Thrones.

Fantasy 74
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How to Develop Visually and Physically Accessible Board Games

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the tenth of a 19-part suite on board game design and development. Need help on your board game? Accessibility is a big issue in board gaming.

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Crafting chills and thrills: How to create a perfect horror movie scenario

Filmustage

In every horror tale, there's an ominous whisper winding its way through twisted trees or echoing in the empty corridors, "Don’t go there!" Or little Regan from " The Exorcist" , who takes a game of “mother, may I?” Read about how music influences our perception of cinema in general in one of our articles. ? ?

Horror 52
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The Zen Match Case: How a First Mover Fell Behind

Deconstructor of Fun

Christmas 2022 was made very special for some as Moon Active announced the acquisition of the casual puzzle game Zen Match for as much as $150M. It is hard to say if this acquisition of a single game hints at a future deal where Moon Active acquires the game’s developer, similar to Zynga's acquisition of Peak.

Tile 52
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2020 Predictions #10: Playbook to reach the Top of Sports Games

Deconstructor of Fun

This article in our prediction series will cover the Sports & Racing category. Sports genre grew with nearly every sub-genre up, except Realistic Racing (CSR2 declined 11% and no new games scaled up). Sports Games On the Sports side we see a double digit growth of +15% YoY.

Racing 52