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4 Lessons from Spirit Island for Aspiring Board Game Designers

Brand Game Development

That is by no means a small amount to raise, but what’s interesting is that Spirit Island has remained on the Board Game Geek Hotness list off and on for almost three years. Clearly, there is much more to this game than what immediately meets the eye. Need help on your board game?

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4 Lessons from Santorini for Aspiring Board Game Designers

Brand Game Development

Santorini is a fantastic board game that came out about two years ago. In its heart, it’s an abstract strategy game that could have come from antiquity. It has been given the modern board game polish, though, with adorably cutesy art of Greek gods, and an incredibly photogenic set of stackable plastic components.

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4 Lessons from Root for Aspiring Board Game Designers

Brand Game Development

Leder Games really nailed it when they came out with their board game Root in 2018. It’s broken into and remained within the Board Game Geek top 50. Need help on your board game? Need help on your board game? Many games have come and gone on Kickstarter.

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Battle Royale Meets Casino Royale

Deconstructor of Fun

Guest post by David Fox , founder of Double Coconut — a design and development studio that has delivered hit mobile and web games for partners such as EA Sports, WB Games, Microsoft Casual Games, and more. What makes these strange hybrid “casino battler” games tick? How To Play? And this isn’t a one-off anomaly.

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4 Lessons from Terraforming Mars for Aspiring Board Game Designers

Brand Game Development

I am pleased to say that it is an absolutely fantastic game that’s worth purchasing. I consider this to really valuable for learning game design simply because there is so much going on. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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How to Add Variable Player Powers to Your Board Game (Tasty Humans Pt. 3)

Brand Game Development

Of all the mechanics in the board game world, variable player powers remain a fan favorite. Games with this mechanic range from Gloomhaven to Terraforming Mars to 7 Wonders. Part of their popularity comes from the ease with which they add variety to games. So how do we implement them?

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Cover Your Kingdom: Adapting a Well-Loved Game for a New Market

Brand Game Development

In fact, I’ve even said: “ don’t build a board game, build a business.” But what happens when you do “make it” and it’s time for your next move? For that situation, Cover Your Kingdom is an excellent case study. Need help on your board game? I’m Jeff Beck.

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