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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration.

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Losing your Religion with arthouse adventure Indika by Odd Meter

PreMortem.Games

If Triple-A games are the equivalent of Hollywood blockbuster movies and indie games are comparable to independent films, then you could call Indika by Odd Meter an arthouse experience. So, we spent a lot of time prototyping, researching, and testing until we found our formula. We really are an indie studio in the classical sense.

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. For example, one of the things DOTS handled really well was rendering large amounts of entities. Godot doesn’t feel quite as chaotic as Unity did at times.”

Dev 117
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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. They wanted to break away and create something different, so they started prototyping game ideas to work on. “We

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

The debut game Dredge from New Zealand-based indie studio Black Salt Games oozes atmosphere and manages to combine multiple genres into one haunting adventure. They wanted to break away and create something different, so they started prototyping game ideas to work on. “We

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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

And seems it provides a solid ground to start hiring the rest of the team, while they start prototyping their ideas. It’s well-documented that the R&D process at Riot involves prototyping with small teams , which in turn could resemble the famous (Super) cell structure. The profiles make me think of something indie-looking.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Unity is the best option for indie developers and mobile game projects. Rendering Rendering can optimize post-processing game development, so it’s worth considerable attention when selecting a gaming engine.

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