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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. Carlsen: “When Jakob and I founded the company, we did that first Coccon prototype over the course of 3-4 months. Cocoon’s development journey spanned a challenging 6.5

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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I quickly felt at home and I started focusing on 3D editor and rendering contributions. Moving forward, and with my full focus on Godot development, my goal is to work on Godot's 3D rendering and help bring Godot 4.0 My first task will be integrating an occlusion culling system into the new Vulkan renderer. A bit about me.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. Most of them are asking: How to apply the Custom Render Pipeline in Cocos Cyberpunk to my own project. component onto the node.

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CGS 3D Visualization Dept. Head Presents on Chaos Unboxed Panel

CG Spectrum

From 3D architectural renderings to product prototypes and virtual environments for games and movies, 3D visualization is used across various industries to visualize ideas, streamline workflows, and communicate concepts effectively. Chris Radowski : Pioneering the Enscape engineering team and heading the rendering department.

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Losing your Religion with arthouse adventure Indika by Odd Meter

PreMortem.Games

So, we spent a lot of time prototyping, researching, and testing until we found our formula. While we meticulously researched certain styles of architecture and church heritage and understanding the specific events taking place in a given year, many details are exaggerated and rendered grotesque.” Many had not made any games at all!

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NVIDIA Research Shows Interactive Texture Painting with Gen AI at SIGGRAPH Asia Real-Time Live

Nvidia

Rather than generating complete results with only high-level user guidance, this prototype shows how AI can function as a brush in the hands of an artist. The AI in the prototype is designed to ensure that the brushstroke includes variations of the reference, without deviating too much from its identity.

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What is architectural visualization? | Benefits & industries using it

CG Spectrum

Architectural visualization has soared in popularity over the past few years, riding the wave of technological advancements in 3D modeling and rendering. 3D render by CG Spectrum Visualization Dept. Automotive industry — building digital prototypes. Product designers — building digital prototypes, and for marketing purposes.

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