Remove Mechanics Remove Media Remove Point and Click Remove Prototyping
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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Click here. You need it for five reasons: It confirms that the core engine and mechanics of your game make intuitive sense. Don’t get me wrong, I’ve had dozens of people blind play-test Highways & Byways , but there are diminishing returns once you hit a certain point. That’s a good thing!

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2021 Predictions #8 Three Growth Opportunities Unlocked by IDFA Depreciation

Deconstructor of Fun

Eric is a media strategist, quantitative marketer, and author who has spent his career working for transformative consumer technology and media companies. These points are informed by my research into the topic and conversations I’ve had with platform operators and gaming and ad tech executives: When will ATT be made mandatory?

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16 Mistakes I Made on My First Game & How You Can Avoid Them

Brand Game Development

Click here. 2: I did not order a prototype prior to manufacturing from the same company that printed. This is actually separate from the previous point. Even after finding out about the hobby board game market, I still focused primarily on an untargeted social media approach. As a result, very few people clicked on them.

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2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

By all accounts this genre is matured to a point where it could use a massive innovation to both the progression mechanics and social gameplay. The only true bright spot was Art of War , which despite prototype level production quality has scaled up to over 5M in net revenue a month with no stop in sight!

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