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Where to find and how to pick the right trend for your hypercasual game

PreMortem.Games

In addition to the series of articles about hypercasual games and the social media trends that inspire them, AppMagic talked to AZUR Games and FreePlay, both developer and publisher in the mobile- and hypercasual games market. Also, if a game mechanic has high retention, but other metrics are not as promising (e.g.,

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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). The Mechanic I. I was looking for suitable solutions for having both views in the mechanic of the game. Master in Integrative Design. The Mechanik II.

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Hypercasual games stagnate, but Japanese publisher KAYAC maintains faith

PreMortem.Games

” “As evident from everyone’s fixation on social media for years, content that humans instinctively find interesting continues to emerge infinitely. However, there will never be a shortage of content that goes viral on social media platforms like TikTok and YouTube.

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A Beginner’s Guide to Multiplayer Game Development

iXie gaming

Also, define your game’s genre, interaction modes, and gameplay mechanics. Prototyping  Create a minimum viable product or a prototype to assess your multiplayer game’s core mechanics. Through prototyping, you can identify possible issues early. Start by defining the type of game you want to create.

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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

Publishers and studios are constantly looking for new ways to improve these, whether it’s with more powerful ad creative to boost UA or by adding new gameplay mechanics and features to improve player retention. They’re a great way of boosting engagement by providing players with new and exciting ways of enjoying an existing game.

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How to Diagnose Failure & Move Forward as a Board Game Developer

Brand Game Development

Failure can involve missed deadlines, lost clients, scrapped prototypes, controversial public statements, or no-show events. Game Design: The process of taking a game’s specifications and turning them into a functional game with mechanics, rules, and components. Not all failure comes in the form of unsuccessful Kickstarter campaigns.

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How to Work in a Team in the Board Game Industry

Brand Game Development

I’m a designer, and I do development and social media outreach. Sarah: I’m the one who makes the early prototypes and I’m in charge of the playtesting. When designing the game itself, it’s more important to marry yourself to the experience than it is the mechanics of the game. Will is the lead designer.