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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

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D20 RPG – Board

The Liquid Fire

Overview My very first blog project involved creating mechanics for a Tactics RPG. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point. I mentioned earlier that you would use some simple math to determine how to map from a 2D point to a 1D index in our array.

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How To Play-Test the Rules of Your Board Game

Brand Game Development

Click this picture for some backstory! Game rules are how we regulate the mechanics of our games so that they are consistent with the messages we want to send to players. Short-term mechanic testing. Let’s start with a simple mechanic such as dealing damage. They explain, limit, and clarify. Private testing.

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D20 RPG – Item Pickup

The Liquid Fire

The TextMeshPro Text (UI) component has the ability to render HTML tags, and to handle things like determining where in the rendered text a user has clicked. The user can read the message and then click an “Ok” button, at which point the alert will transition out by scaling back down to zero.

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Logjam as mourning wood

Radiator Blog

As with my previous gay games, the controls are simple: you move the mouse up to raise the axe, and then move the mouse down (or click) to chop, and that's pretty much it. Here I use a classic gamey-style back-and-forth aiming meter where you have to click at the right time, yet there's a delay between your input and the end of the animation.

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GSoC 2019 progress report #3

Mircosoft Game Dev

A right-click "popup" search menu was also added, and the sidebar was mostly moved to the top providing more room for the member list and the graph as well. Right-click menu. You can now right-click to bring up the Node Search menu. Graph unification. Port swapping. In-graph editable nodes. Visual Script tool script.

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

In today’s tutorial, we take things a step further by teaching you how to use triggers and switches in order to help you create more interesting game mechanics. Manage game collectibles like gold, money or points. So let’s work towards getting your triggers set up. Step 1: Begin By Setting Up Your Object.

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