article thumbnail

What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts. Retopology is an essential step in creating 3D models for animation, games, and other interactive media. What is level of detail (LOD)?

article thumbnail

The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. The door itself has two meshes—one for dynamic use and one that is simply for decoration if desired. giant pain the ass.

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

So handling a full landscape with high-resolution Megascan foliage mesh was painful. Our cutting-edge curriculum helps studios and media professionals master virtual production and industry workflows using Unreal Engine. My computer specs don’t include the latest fancy graphic card or the biggest RAM space.

article thumbnail

Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

It is a fable-based RPG cofunded by the MEDIA fund of the European Union which will be released in 2021/2022. Demo: Character rigging using Skeleton2D | Matejs Balodis. A quick demo on how to set up, rig and animate a 2D character in Godot Engine using 2D meshes and the Skeleton2D node. Jeremiah A.

Demo 52
article thumbnail

The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

After creating a low-poly mesh for the tree, however, Joe started to worry about how high the polycount for this piece would ultimately end up being. link] Rigging / Animation. You can also follow our dev journey on social media via the links below. The ACS Games Dev Team.

Dev 52