Remove metal-api-projects
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D2 log 071 – Sokol

Catnip Games

Sokol has a very nice low-level 3D API with multiple rendering backends (GL/Metal/D3D). The project feels much more lightweight without it. I’m porting my rendering code from OpenGL to the Sokol library. I’m also using the Sokol app and audio libraries to completely replace SDL.

Shaders 40
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

While we do our best to minimize compatibility breaking changes for existing beta users, there are still occasional changes in the API which may impact your Godot 4 projects. C#: Fix C# solution directory project setting ( GH-69391 ). Rendering: Allow black metallic materials to reflect IBL ( GH-69522 ). Bug reports.

Beta 95
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

While we do our best to minimize compatibility breaking changes for existing beta users, there are still occasional changes in the API which may impact your Godot 4 projects. C#: Fix C# solution directory project setting ( GH-69391 ). Rendering: Allow black metallic materials to reflect IBL ( GH-69522 ). Bug reports.

Beta 40
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Release candidate: Godot 3.2.4 RC 3

Mircosoft Game Dev

If you experience a regression in either physics or rendering, you can try these Project Settings to revert back to the previous Octree-based approach and possibly fix the issue. Modernization of the multi-threading APIs. Android: Fix screen orientation settings and API ( GH-43022 , GH-43248 ), GH-43511 ). New CPU lightmapper.

Render 52
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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Note that the project settings from the rendering/quality/2d section have now been moved to rendering/2d , so if you used any of those, you will need to re-enable them under the new section in 3.2.4. Modernization of the multi-threading APIs. Android: Fix screen orientation settings and API ( GH-43022 , GH-43248 ), GH-43511 ).

Render 52
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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

If you experience a regression in either physics or rendering, you can try these Project Settings to revert back to the previous Octree-based approach and possibly fix the issue. Modernization of the multi-threading APIs. Android: Fix screen orientation settings and API ( GH-43022 , GH-43248 ), GH-43511 ). New CPU lightmapper.

Render 52
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Release candidate: Godot 3.2.4 RC 2

Mircosoft Game Dev

If you experience a regression in either physics or rendering, you can try these Project Settings to revert back to the previous Octree-based approach and possibly fix the issue. Android: Fix screen orientation settings and API ( GH-43022 , GH-43248 ), GH-43511 ). HTML5: Use internal implementation of the Gamepad API ( GH-45078 ).

Render 52