D2 log 071 – Sokol
Catnip Games
DECEMBER 2, 2022
Sokol has a very nice low-level 3D API with multiple rendering backends (GL/Metal/D3D). The project feels much more lightweight without it. I’m porting my rendering code from OpenGL to the Sokol library. I’m also using the Sokol app and audio libraries to completely replace SDL.
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