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Minecraft: Using Learning to Make Players Fall in Love

Brand Game Development

Minecraft and its unexpected rise were like something out of a movie. For the uninitiated, the basic underpinnings of Minecraft are simple. You, the player, are dropped into a world that is infinitely large. Every Minecraft world is unique. Minecraft is a dangerous world. There is no objective to Minecraft.

Alpha 130
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Months Late Game Review. Zelda: Tears of the Kingdom. The Good Things.

The Bottom Feeder

A lot of the reason to pick games apart is to figure out what works and what doesn't, to make future games better. If it was possible to make a successful, profitable web site for interesting, thoughtful video game criticism (It is not), I think such a site would return to the big titles 3-6 months later to ask, "What have we learned?"

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

What works in those markets simply doesn’t tend to work with the Western players. This post is written by the fantastic Game Bakery substack team of Chase, Zixuan, Haiyin, Caitou, Fish, Amy, Chow, Jing, Wanzi and edited by Caitou, Rob. Sign up for their newsletter to be informed when the latest deconstruction drops. Create an account 2.

Baking 52
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

We want to build ambitious games players may not expect from Supercell. We want to build ambitious games players may not expect from Supercell. One could wonder if this makes Ryan a bold choice to lead the studio. One could wonder if this makes Ryan a bold choice to lead the studio. In Today’s Email ? Subscribe here!

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