Remove Mobile Remove Pixel Remove Platformer Remove Prototyping
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Top Emerging Free Game Development Tools and Trends!

Big Games

Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! We’re also zooming in on trends that’ll have your game soaring across platforms, rocking real-time multiplayer, and even letting players team up and build together. Have you ever dreamt of crafting your own epic game?

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Announcing NVIDIA Metropolis Microservices for Jetson for Rapid Edge AI Development

Nvidia

This release introduces an expanded set of APIs and microservices on the NVIDIA Jetson platform to further accelerate the development and deployment of vision AI applications at the edge. The flexibility of the platform enhances development efficiency, with standard APIs seamlessly integrating with other applications and services.

AI 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. HTML5: Merged code for web editor prototype ( GH-42790 ). beta 3, only classical build for now).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 HTML5: Merged code for web editor prototype ( GH-42790 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ).

Beta 52
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The Role of Computer Science in Video Games

Game Designing

The days of pixelated graphics are long gone. This is a far cry from the Super Nintendo Entertainment System (SNES) that came out in 1990 with its 256×224 resolution and 8×8-pixel graphics. Accessible Gaming There are so many platforms on which we can play games from mobile phones, video game consoles, and computers.

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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. Font: Load dynamic fonts to memory on all platforms to avoid locked files ( GH-44117 ).

Beta 52