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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

Ultimately, we decided to create our custom physics engine, using NWH Wheel Collider as a base for collisions and writing every part of car physics from scratch. This way we bypassed those limitations and were able to craft tracks with the precise slopes, terrain blending, and asset placement we wanted.”

Pixel 152
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. What Sebastian Lague did to work-around it when generating new terrain chunks on runtime is to use multithreading. Before we start. Freezing is simply annoying and kills the flow.

Terrain 52
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Develop a 3D game in 2 hours with AI? Is it possible?

Cocos

Many developers say that they can just become a UI Assembler and let GPT-4 write shaders for them. The game will be a 3D Snake, with innovative gameplay and a complex terrain. Why I write a mind map first? Terrain The terrain part is quite challenging, so a new chat has been started for it.

AI 98
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Roblox 101: How to launch your first game on Roblox 

iXie gaming

Roblox Studio offers terrain tools for creating hills, valleys, and landscapes. Experiment with different brushes and settings to sculpt your terrain. Double-click a script to start writing code. Combine parts to create more complex objects. You can also import pre-made models from the Toolbox.

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Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

Nobody could write Asteroids now. You can still get by if you're writing a shorter single-player game. However, if you're writing an ARPG or looter shooter like Diablo 4 and your business model depends on a dedicated core of 1000 hour addict players? Restrictive terrain. It's the magic sauce that covers up so many sins.

Games 75
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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

We are a small team working on our first team project, Lumencraft, which is released as I'm writing this. Since the path of a game developer is rarely straightforward, I ended up as an academic at the university doing PhD in skin cancer research, and as a part of not doing the PhD I started writing my own game engine.

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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

GPUParticles : Processes particles on GPU, allows very large amount of particles at little cost, and with ability to write custom particle shaders. This type of collision works over a large area and is ideal for terrain, as well as for excluding rain, snow, smoke, etc. Since Godot 3.0, Godot has two particle systems for both 2D and 3D.