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D20 RPG – Board

The Liquid Fire

A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point.

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Godot Tactics RPG – 02. Board Generator

The Liquid Fire

We’ll create everything we need to build our tiles and generate a board or two. If you want to copy code, click the button in the corner of any snippet Toggle RAW Code. “”” this is a comment “”” Although it looks like this can only be used in certain parts of your scripts. Vector2i. (I

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

From there I used Sphere, an open source 2d Engine that scripted in javascript. I’ll be writing most code in Godot’s Gdscript, so familiarity with that or Python will help. You can download Godot here – [link] Click the link to Download the 4.x x version(at the time of writing that is 4.1.3)

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. C#: Fix reloading tool scripts in the editor ( GH-52883 ). Jump to the Downloads section.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ).

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Clash Mini - Contender or a Pretender?

Deconstructor of Fun

Head on over to the Deconstructor of Fun podcast or click on the episode below! The second Clash game was Clash Mini, which entered soft launch around three months from writing this article. But beyond that point, Clash Mini sank in the charts. This points out that new playable content is consumed faster than in other SC games.

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