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The Legend of Zelda: Tears of the Kingdom will cost $70

GamesIndustry.biz

The Legend of Zelda: Tears of the Kingdom will retail at $69.99, Nintendo confirmed. Rumours on the Breath of the Wild sequel's price tag had been circulating for the past few days, with Nintendo finally revealing it after yesterday's Nintendo Direct.

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Zelda, Pikmin 4 and Game Boy headline Nintendo Direct

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The first Nintendo Direct of the year aired last night, offering plenty of release dates, several surprises, and another glimpse of The Legend of Zelda: Tears of the Kingdom. Read more

Games 57
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Valentine’s Day Gift Ideas for the Games Industry

OPM Jobs

Personalised Gamer-Tag Sign Bring your partners game room to life, with their very own customised Gamertag backlit LED. Nintendo Switch The Switch experience for couples is extremely user-friendly. Made from gorgeous hevea wood this is a terrific and quirky gift for retro couples! It’s packaged in a Topper to keep it safe.

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Hello. I have a question regarding the “maths” of AAA game budgets. You’ve offered very interesting insight from the “other side” of the DLC/Microtransactions debate in the past. However, consider this simple example : $60m cost to make a AAA game. $60 per copy. That comes to 1m copies to break even. 2m copies for 100% return. Given that AAA games sell around 5m copies, are the likes of Jim Sterling, Angry Joe to TotalBiscuit really in the wrong for railing against “AAA greed”?

Ask a Game Dev

So… for a moment, let’s put aside the fact that the purpose of a publicly traded company like most AAA game publishers (Nintendo, Ubisoft, Take Two, EA, Activision, Sony, Microsoft, etc.) Retailers get to keep about 20% off the top of any game they sell, or roughly a $12 cut from the $60 price tag.

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Godot Showcase - The Garden Path developer talks about his experience

Mircosoft Game Dev

I'll be supporting the game with more content after it's released, but I want it to feel like a polished product worth the price tag on release day. When the time is right, I think it would be an ideal game for the Nintendo Switch. It will be a PC game at heart, but it is built from the ground up with a controller in mind.

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What are AAA Games and Mobile Games?

iXie gaming

Development Budget & Team Size The typical price tag for triple-A games is in the region of $50 million. To play these games, you won’t need a high-end phone or tablet, but you will if you want to enjoy the greatest possible visuals. For instance, over $80 million was put into developing Witcher 3.

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Board Game Review: Pandemic

Brand Game Development

But I knew my way around our Nintendo 64 back in the day! Despite the hefty price tag, I forked over $50 a year for Xbox Live so I could play Halo with my brother and even Call of Duty with a friend stationed in South Korea. Sure, I still don’t consider myself a “gamer” in the video realm.

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