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Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

It's tagged as relaxing so after checking all these cool but content heavy demos, that might be a good one to chill. The Game Master creates a 3D voxel world as support for the good old pen and paper roleplaying. Hashi: Light by amiksemo is a minimalist and casual puzzle game with a ton of puzzles to solve. Genetic Fluff. Reef Rumble.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). Shapeyard’s deep learning-based 3D model classification techniques filter content by relevant tags with two types of classificators: render-based and geometry-based.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Both indirect light and voxel reflections are provided by this technique. Together with this system, a new "feature tags" system was implemented. The first one is GI Probes, which act like reflection probes (they affect an area and can be blended) but provide global illumination instead. It's also very easy to use.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

Holger Dammertz's Voxel Works Quest prototype made with Godot for Oculus Quest. An unexpected but very cool feature was implemented by Eoin O'Neill to add real-time text effects to RichTextLabel , as well as the possibility to define your own custom effects and BBCode tags. Visual Shaders overhaul. To add to the 3.2

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