Remove topic animation-0
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

Despite its complex characters and topics pushing against the confines of video game culture, there are still many compromises for the video game format. You can totally miss important conversations and scenes because you're stuck in the stairwell climbing animation at exactly the wrong time. But also veganism?

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Coherent Creature Design

Mnenad

I found the following website, al.chemy.org , as a reference for concept artist which exactly belong to the topic above.  Prejudice discussion opened :P  When we think spontaneously of a certain animal, a bird for example, we barely have a certain colour in mind. Gesture drawing.      Online available tools.

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Optimize Vegetation Generation

Mnenad

 When batched, the animations from the Advanced Foliage Shader go a bit crazy and make the grass float around. Short: CPU has just a few big calculation units (cores) that work very well sequential but not parallel while GPU has thousands of small cores that run well parallel but not sequential. That’s it. When

Mesh 52
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Explanation of the Gameplay Framework - Guide to Cocos Cyberpunk Source Code

Cocos

The contents is shown as below: Preloading 【Important】Data and Action Game Module Guide Level Module Guide Actor Module Guide Main Character Control Character Animation Masking and IK Monster Spawn Mechanism Item Drop Mechanism … Preloading Entry Script init.ts If you want to process quickly, you can fill in all 0.

Code 52
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Optional typing in GDScript

Mircosoft Game Dev

This is quite a controversial topic (like tabs vs. spaces) and everyone has their own preference that's based on their background in other languages. Constants don't need type hints, since their type is inferred from the assignment, but you can add one as well: const GRAVITY : Vector2 = Vector2(0, 9.8) var power : float = 150.0.

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Make a fully functional calculator in Unity not only for VR, Addendum

DameDev.tv

Some of these are specific to the Unity engine, such as animating a button press with coroutines or working with Unity events and utilizing TextMesh Pro. Since this is an addendum to a tutorial series where we've covered advanced topics, I'll assume you know what a stack is and how it works. 2 1 ] Now, we push an * operator.

Content 67
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D20 RPG – Pathfinding

The Liquid Fire

If those topics sound interesting, you might like to read about it here. Add the following to the IBoardSystem interface: bool IsPointOnBoard(Point point); int GetTileType(Point point); Then implement them in the BoardSystem class: public bool IsPointOnBoard(Point point) { return point.x >= 0 && point.y >= 0 && point.x

Tile 52