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Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

Steam organises a recurring event called the Steam Next Fest : Steam Next Fest is a multi-day celebration where fans can try out demos, chat with developers, watch livestreams, and learn about upcoming games on Steam. Dark Crypt by @DaisyGames3 is a puzzle game with a horror setting, well on topic for the spooky season! Dark Crypt.

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Optimize Vegetation Generation

Mnenad

If you just need to batch once or twice during runtime even a high number of objects (in a demo scene he uses 10k mesh objects) the FPS will increase immensely with the code provided by Mr. Dimitrov, but if you do it over and over again I recommend  MeshCombineStudio. This was recorded during the batching process.   What's next?

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GSoC 2019 progress report #2

Mircosoft Game Dev

Finally, I can show the current light mapper results in the Sponza demo: This image uses real-time direct lighting (regular Godot light nodes) and a light map for the indirect light bounces. Since the demo project doesn't come with a pre-initialised Git repository, all the files of the project are currently recognised as newly created files.

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D20 RPG – Pathfinding

The Liquid Fire

If those topics sound interesting, you might like to read about it here. Add the following to the IBoardSystem interface: bool IsPointOnBoard(Point point); int GetTileType(Point point); Then implement them in the BoardSystem class: public bool IsPointOnBoard(Point point) { return point.x >= 0 && point.y >= 0 && point.x

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