Remove topics leaks
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Memory leaks on window resize

Cocos

When resize, gpu memory of all render targets and render textures will be reallocated, we will investigate whether there is potential leak and get back to this topic

Render 52
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You may have heard of the controversy at Kotaku where they got blacklisted by Nintendo, so they resorted to reporting leaks on Tears of the Kingdom because they didn’t get an early review copy of the game. Is anyone in the right or the wrong here?

Ask a Game Dev

If they do things that run counter to the desires and wishes of game publishers like publishing articles about the Tears of the Kingdom leaks, it is understandable that game publishers like Nintendo would not want to work with them. Kotaku gets to choose what they publish, but they also must accept the consequences of their actions.

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What are some “dangerous” kinds of questions you just can’t answer even under anonymity? Obviously sensitive specifics that should get anyone fired for basically leaking. But are there topics we suggest that seem more general than they really are you have had to avoid? Things that if in the horrible event you are outted would be a problem?

Ask a Game Dev

ALT [ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered? Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ.

Dev 40
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The Complete C++ Guide For Unreal Engine

Awesome Tuts

But since that’s not the point of this post we will not dive into that topic. This is a brief explanation as we’ll not dive into that topic more than that for this post since we already have other posts where we explain that in-depth. This is also known as a memory leak. Functions In C++.

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GSoC 2019 progress report #2

Mircosoft Game Dev

First I will begin with an update on how I've dealt with some of the issues I mentioned last time, specifically the memory leak crash in AudioStreamPlaylist , which was causing the preview generator to generate an endless preview.

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GSoC 2018 progress report #1

Mircosoft Game Dev

See our previous announcement for a quick presentation of each topic. Fixing Memory Leaks (precautionary). We have five students working on some great projects to add new features to the engine, either via C++ modules, GDNative plugins or external plugins. Documentation. Performance edits (depends on performance at higher resolution).