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A Philosophy of Violence: Park Chang-Wook

Filmustage

The film reveals the tragic conflict between North and South Korea, telling a controversial story. The narrative gradually departs from the usual detective genre of investigation and moves freely to show everyday scenes of friendly relations between the military of South and North Korea.

Film 52
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China’s control of gaming ‘ineffective’

Game Daily

Thailand, Vietnam and South Korea have all experimented with various online gaming curfews or restrictions. It remains an open topic, with multiple conflicting findings. China, of course, is not alone in expressing concern about the effects of gaming on young people.

Games 52
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Only 50% of all revenue has come from South Korea and the game has gained meaningful traction in the Western key markets. In this episode of Gamecamole, we will investigate Cookie Run: Kingdom from the South Korean developer Devsister, a card battling RPG mobile game that became a cultural phenomenon in 2021.

Baking 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

While gamers are waiting for a new and high-quality MMO title, Lost Ark finally lands in the Western Gaming market after its initial launch in Korea 3 years ago. In such a complex and uncertain market for MMORPG, Amazon chose to play safe: they chose to publish a proven MMORPG from South Korea. million (as of 18 Mar).

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Clash Mini Faces the Make it or Break it Moment

Deconstructor of Fun

Obviously, this is a very aggressive move (even more considering the frustrating balance of the loot boxes), and thus it’s been a controversial topic among players. On TFT, the majority of its revenue comes from China (data not available), and South Korea (which excluding China represents over 65% of TFT revenue).

Tile 69
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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

In this analysis, data from China, Korea, and Japan are excluded as this analysis focuses on Western markets only. In 2021 the Mid-core category continued to dominate on the revenue side, bringing 45% of all In-App Purchase (IAP) revenues in mobile markets (excluding China, Japan, and Korea).

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Why Marvel Snap became a hit and for how long will it remain one?

Deconstructor of Fun

Additionally, about 46% of the total revenue of CCG-Battle games came from key Asian markets of China, Japan, and South Korea, which tend inaccessible by Western games. Additionally, about 46% of the total revenue of CCG-Battle games came from China, Japan, and South Korea. Worldwide Revenue and Downloads (last 365d).

Mobile 101