Remove AAA Remove Concepts Remove Entertainment Remove Mechanics
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Mini compendium of indie games

Played with Fire

As game fans, we can choose from both big AAA productions and less known (but not always) indie productions. Although they are often devoid of loud releases from the AAA sector, they still gain unflagging popularity. Many players are already bored with the secondary nature of AAA games and the lack of innovative ideas.

Indy 52
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The top 22 mobile games of 2022

Game Analytics

Think of this as a hyper-casual Beyblade game with a merge mechanic mixed in the middle. What we liked about Spinner Merge is how they came about the idea of bringing in the merge mechanic. Cart Crash is an incredibly satisfying game that relies much more on timing than any other mechanic. That’s the core concept from Voodoo.

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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

In particular, we focus on game mechanics that encourage community-oriented behaviors, the pros and cons of automated reporting, and how to minimize griefing. Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. For more, please visit MatthewFarber.com.

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Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

When a game with a unique style and appearance becomes a hit, it doesn’t take long for new games to emerge, hoping to emulate that success by using the same gameplay mechanics, visual style and features. You’d be forgiven for mistaking Stumble Guys for Fall Guys. Tournament options in Stumble Guys.

Mobile 52
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The Hybridcasual Gamble

Deconstructor of Fun

It’s again taking a super simple addictive core game but actually pairing it with a simplified progression mechanic and some amount of live operations. And the progression mechanic result in in-app purchases. Eric Seufert explains the concept of content fortresses here. Question is, who will be the winners of hybridcasual.

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The three most important qualities in an RPG

Keith Burgun

Also, worth listening to my conversation with Pete Seicienski on his “Adventure Games” concept, which is very much related to this Sense of Wonder thing ). It’s the fault of developers for not exploring new kinds of stories, new kinds of worlds, new kinds of mechanics and so on. This isn’t the fault of players.

Fantasy 52
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Deathloop deconstruction / design thoughts

Radiator Blog

unlike Outer Wilds, golden loop here is heavily hard-gated by quest progression, not a "true" information game, compromise with AAA market? This fighting game health mechanic is too fussy and unreliable for a busy shooter. sorry if your game happens to crash, or you get a dreaded UI freeze. Limited regen (e.g.