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Mini compendium of indie games

Played with Fire

As game fans, we can choose from both big AAA productions and less known (but not always) indie productions. Although they are often devoid of loud releases from the AAA sector, they still gain unflagging popularity. Many players are already bored with the secondary nature of AAA games and the lack of innovative ideas.

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A Guide to Designing Multiplayer Games

Logic Simplified

Let’s elaborate on how multiplayer game design isn’t as simple as just throwing together some mechanics and calling it a day. In multiplayer games, there is a concept called meta which are different strategies used by gamers against one another outside of the game. You can follow these steps to design a multiplayer game.

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” But, beyond gameplay mechanics, Eco speaks to a much larger industry trend: the emergence of the metaverse. He praised Steam’s dedication to not only the large AAA studios but also to the indie developers.

Indy 105
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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Overall, I call this process ‘Idea-smithing’ and with it I have crafted features, spells, stories and entire game concepts. And I see it as the ultimate compilation of art(s) – light, sound, visuals, narrative, mechanics, psychology – a crafted or distilled experience. That is why the Nurture stage is surprisingly critical.

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The top 22 mobile games of 2022

Game Analytics

Think of this as a hyper-casual Beyblade game with a merge mechanic mixed in the middle. What we liked about Spinner Merge is how they came about the idea of bringing in the merge mechanic. Cart Crash is an incredibly satisfying game that relies much more on timing than any other mechanic. That’s the core concept from Voodoo.

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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

These were small versions of the AAA games I had played a lot of, but they were just as enjoyable.” Is this mechanic fun? Asking and discussing general ideas about themes or concepts, ‘I’m thinking of making my eye game about Monet now… what do you reckon?’. The original concept was a game set inside an eye.

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

These were small versions of the AAA games I had played a lot of, but they were just as enjoyable.” Is this mechanic fun? Asking and discussing general ideas about themes or concepts, ‘I’m thinking of making my eye game about Monet now… what do you reckon?’. The original concept was a game set inside an eye.

Dev 104