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Trends that shape the future of the PC & console market according to Newzoo

PreMortem.Games

Top image by Freepik The games industry has been one of the most resilient and profitable sectors in the entertainment industry. More AAA and AA publishers are pivoting their main franchises towards these models to extend the lifespan of existing franchises. Moreover, 72% of PC and/or console players use at least two platforms.

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How live subscription games squeeze traditional AAA releases

Game Daily

As Ampere points out, they are up against a formidable array of consumer options including other games of the same genre, in-device competitors, multi-platform options and, of course, time-sinks like social media and other entertainments.

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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

AWS Session Highlights Harnessing generative AI to create unlimited content within game worlds : Saltwater Games details the generative AI architecture of “Resurgence,” an upcoming free-to-play, post-apocalyptic, open-world crafting and survival game.

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Analysis • What the Microsoft/Activision deal means for the future of the industry

PreMortem.Games

Platform holders have been gaining market power over the past decade, making them the largest game companies in the world in comparison to independent publishers. Marketing spend is spiraling and even Apple has started fencing with AAA titles for their devices. They worry about Microsoft gaining too much control over the ecosystem.

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Console Gaming’s Triple Threat

Deconstructor of Fun

We can say with more confidence than ever that gaming is at the heart of media and entertainment. Moving into work-from-home setups, especially for the console’s many massive AAA titles, further hamstrung the majority of the studios. The report describes that AAA games released on modern platforms cost $200 million or more to produce.

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The Three Game Industry Trends to Watch in 2024

Deconstructor of Fun

During the lockdown years companies grew in headcount to supply content against the massive surge of demand. In other words, when you’re looking at the market sizes of various genres on different platforms, you have to first exclude the players who are playing the key franchises. Tools, tech and platforms (aka.

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A race to the bottom on creator royalties?

Deconstructor of Fun

This royalty was as high as 20% depending on the platform and the conditions of the market. They eliminated the creator royalties and decreased their platform royalty (the cut they take as the marketplace) to as low as 0.5%. We preview all the amazing Deconstructor of Fun content coming next week to GDC then get into the news.

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