Remove AAA Remove Entertainment Remove Mechanics Remove Mobile
article thumbnail

The top 22 mobile games of 2022

Game Analytics

Think of this as a hyper-casual Beyblade game with a merge mechanic mixed in the middle. What we liked about Spinner Merge is how they came about the idea of bringing in the merge mechanic. Cart Crash is an incredibly satisfying game that relies much more on timing than any other mechanic. Spinner Merge by Sunday.GG.

article thumbnail

Stumble Guys vs. Eggy Party: Which Fall Guys Clone Is the King of Mobile?

Game Refinery

They say imitation is a form of flattery, and there’s no shortage of mobile games that share a striking similarity with other popular titles in the PC, console and mobile markets. Why isn’t there a mobile version of Fall Guys? That said, there are arguments for and against releasing a mobile version of Fall Guys.

Mobile 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Golden Age of Handheld Gaming

iXie gaming

This innovation allowed for a more interactive and intuitive gaming experience, enabling developers to create innovative gameplay mechanics that leveraged both screens simultaneously. It became a staple device for family entertainment and gaming on the go. Why are handhelds not as popular today?

Console 52
article thumbnail

The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. It’s again taking a super simple addictive core game but actually pairing it with a simplified progression mechanic and some amount of live operations. Missed a previous newsletter?

article thumbnail

How to Build the Amazon of Game Companies

Deconstructor of Fun

In the mobile free to play area, additional capital also means the ability to fund long payback games at scale (e.g., Budgets for AAA console games could be more like $20M-$50M (notwithstanding Activision’s $200M+ budgets for Call of Duty although also including marketing and distribution). Apex Legends, Call of Duty Mobile, etc.)

Build 52
article thumbnail

Battle Passes - Everything You Ought to Know and Then Some

Deconstructor of Fun

For most players (including payers) the Pass is primarily retention and an engagement mechanism. Passes also lack strong frustration points that generate disappointment , compared to other monetization mechanisms like timers (that temporarily block the access to the fun) or loot boxes (that obfuscate the actual value of the purchase).

Content 52
article thumbnail

The three most important qualities in an RPG

Keith Burgun

It’s the fault of developers for not exploring new kinds of stories, new kinds of worlds, new kinds of mechanics and so on. Added: A helpful comparison here would be to look at Black Isle’s 1997 game Fallout , along with Obsidian Entertainment’s 2019 game Outer Worlds. This isn’t the fault of players.

Fantasy 52