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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

For the last five years, off and on, he worked on Critter Crossfire , a turn-based tactics and first person shooter hybrid. In AAA, the roles are typically very specialized and each individual doesn’t have much room to experiment outside of their responsibilities. This game represents me as a developer”, he says. “I

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Heroic Labs supports Godot development

Mircosoft Game Dev

From match-3 puzzlers to immersive first person space operas, video gaming is an art form as varied and valuable as literature, film, and theatre. At Heroic Labs , we see games development in a similar way. The rich variety of tooling available to games developers has delivered an explosion of creativity over the past decade.

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The Forgotten City (2021) revisited

Radiator Blog

Since then, the mod makers have remade it into a UE4 standalone time loop first person RPG called. Still, overall this was a very impressive achievement for just 3 indie developers. Even AAA has given up on immersive sim RPGs , so any dev deserves praise just for attempting this genre I think. The Forgotten City (2021).

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

Anyway I didn't mind the incompleteness so much because I was playing less for fun, and more "for work", as a first person game developer. that a bigger US AAA or a non-US indie would've failed to capture. In this sense, playing a 75% finished game is more useful than playing a 100% finished game.

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