Remove Agent Remove Animation Remove Render Remove Shaders
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). Rendering: Fix blend shapes when octahedral compression is used ( GH-56161 ).

Render 52
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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). Rendering: Fix blend shapes when octahedral compression is used ( GH-56161 ).

Render 52
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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GUI: Fix RichTextLabel underline prevents strikethrough from rendering ( GH-56686 ). Rendering: Fix blend shapes when octahedral compression is used ( GH-56161 ).

Render 52
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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

rendering backend | Juan Linietsky ( reduz ). It's much faster and we can instantly see the effects as we modify the shader. Talk: Using Godot for economic simulation and agent-based modelling | Jeremiah Lasquety-Reyes. Note: This is currently an unordered list of talks we will have. All that happens on the CPU.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

However, Unreal is more optimal for 3D visuals, and Unity has a large focus and toolset for 2D animation production. Rendering Rendering can optimize post-processing game development, so it’s worth considerable attention when selecting a gaming engine. Longer rendering time. Superior rendering technique.

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