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Use shader for spine animation

Cocos

I want to use shader to draw circle on spine animation (result of animtion after render) without using texture renderer, but in shader uv0 it calculates on atlas so the result is not as expected. Can anyone help me?

Shaders 40
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Cocos Shader Tutorial 1.0 - about UV

Cocos

The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. Use UV in Shader Both 2D and 3D shaders in Cocos are obtained in the vertex shader (VS) and passed to the pixel shader (FS). to make the color in bottom darker.

Shaders 98
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Use shader for spine animation

Cocos

What I need is to get the uv of the animation render result, i am using cocos creator 2.1.3. Where can I find it in the source code?

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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Flag dirty dependencies when GeometryInstance dependencies change in renderer ( GH-71581 ). Fix a handful of regressions from some of the bigger input and animation changes merged for beta 15. The illustration picture for this article is from Halls of Torment , a roguelite action RPG with retro late-90s pre-rendered 2D graphics.

Beta 108
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Some of the most notables feature changes in this update are: Animation: Add track validator to AnimationPlayerEditor to detect tracks which have error ( GH-68770 ). Animation: Refactor process of animation to retrive keys more exactly ( GH-69336 ). Rendering: Properly remap roughness when reading from radiance map ( GH-69514 ).

Beta 95
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What is Cel Shading & How to Use It?

Game Designing

You may have seen some 2D or 3D animated movies and video games that look like they were hand-drawn or have a cartoon-like style. Usually, Japanese anime films and video games feature this distinct look. This type or technique of animation is known as cel-shading animation. Some also refer to it as toon shading.

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Latest NVIDIA OptiX Renders Ray Tracing Faster Than Ever Before

Nvidia

Deserted house in the night, rendered In RedShift. Blue car on the street with sunlight , rendered In RedShift. Open-ended curves can be desirable for avoiding shader divergence having to do with special-case handling of endcap normals. Red fabric with golden texture rendered with Houdini XPU. Image courtesy of Daz3D.