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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

The use of game engines to generate interactive content is a common choice for people these days. Unity , which is one of the popular game engines, is widely used for mobile applications that run on smartphones. AWS for Games has published a reference architecture describing a Unity Build pipeline.

Build 60
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Spotlight: Convai Reinvents Non-Playable Character Interactions

Nvidia

Convai also developed an extension in NVIDIA Omniverse that enables users to connect their 3D character assets with intelligent conversation agents. Convai NPCs can navigate complex verbal instructions and convert them to natural actions in the game engine. Examples include interacting with the environment or other characters.

NPC 52
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

Edit: Or not, there's a regression for the web editor in this build ( GH-57592 ). This will be fixed in the next build. stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). Bug reports.

Render 52
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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDNative, VisualScript). Bug reports.

Render 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Let’s discover their pros and cons so it will be easier to decide which engine suits your project better. Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Unity or Unreal?

Engine 52
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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). Here are some of the main changes since 3.4.2-stable: Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ).

Render 52
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Hosting Persistent World Games on Amazon GameLift

AWS Games

On AWS, customers can host persistent world games in multiple ways, including directly on virtual machines on Amazon EC2 , or containerized on Amazon Elastic Container Service or Amazon Elastic Kubernetes Service. These approaches require you to build your own world orchestration service, as well game session and player session management.

Games 52