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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). GDScript: Clear pending function states when reloading script ( GH-56296 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). See the full changelog since 3.4.2-stable

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). C#: Attach mono thread before getting nativeName field, fixing potential tool script crash ( GH-57739 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ).

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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). C#: Attach mono thread before getting nativeName field, fixing potential tool script crash ( GH-57739 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ).

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Luckily both engines offer asset stores that allow users to download free and paid props, shading, textures, and many more. Scripting Unreal uses C++, whereas Unity goes with C#. The best scripting language for your project is one that you’re used to unless you don’t mind challenges. Unity still lacks the shading details.

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Unity WebGL tips / advice in 2023

Radiator Blog

Platform specific code: Application.isMobilePlatform is false for iPads; there's no built-in Unity way to detect iPads on WebGL, you have to do weird stuff with an external.jslib that sniffs the user agent string and passes it back to Unity. Unity provides a DXT-ASTC dual build editor script example but it's actually broken.

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