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Mastering VFX planning: Script breakdowns as the key to post-production success

Filmustage

Script breakdowns play a critical role in avoiding these issues, allowing filmmakers to anticipate VFX needs and streamline the entire process. In this article, we will explore the importance of script breakdowns in VFX planning, and how they can prevent potential problems during post-production.

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How to replace a Texture Png of 3d object using Script?

Cocos

just the same as you did to set the numbers. // where tex is a Texture2D object. m.setProperty('albedoMap', tex); if you don’t know the exactly name of a property, just refer to the effect file used by the material. lookup the properties in the CCEffect section.

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How to replace a Texture Png of 3d object using Script?

Cocos

const comp = node.addComponent(ModelComponent); comp.mesh = meshSphere; const m = new Material(); m.initialize({ effectName: 'builtin-standard', }); m.setProperty('roughness', math.clamp(j / cols, 0.05, 1)); m.setProperty('metallic', i / rows); m.setProperty('albedo', albedo); comp.material = m; models.push(comp); This seems to be a way , but it is (..)

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assetManager.parser.parse() doesn't work for Uint8Array in native

Cocos

You need to create a texture resource from the unit8Array first, using native.saveImageData to complete it, and then load the saved texture from the device through assetManager.loadRemote. L111 } //@ts-ignore this.canvas2image.saveAsPNG(this. _buffer, width, height, filePath).then(()=>{ newNode.position.y,

Texture 52
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How to replace a Texture Png of 3d object using Script?

Cocos

y2k: Documentation should be clearer , it is spread in manny places. that’s really the point.

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How to replace a Texture Png of 3d object using Script?

Cocos

Documentation should be clearer , it is spread in manny places.

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So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

If you need a completely new custom character model, that takes time from a character artist and a texture artist. The cost of any content in game dev is directly proportional to how much new stuff needs to be created for that content. that might need to be created for certain specific cutscenes.