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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). GDScript: Clear pending function states when reloading script ( GH-56296 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Bug reports.

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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). C#: Attach mono thread before getting nativeName field, fixing potential tool script crash ( GH-57739 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ).

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). C#: Attach mono thread before getting nativeName field, fixing potential tool script crash ( GH-57739 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ).

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Unity WebGL tips / advice in 2023

Radiator Blog

Platform specific code: Application.isMobilePlatform is false for iPads; there's no built-in Unity way to detect iPads on WebGL, you have to do weird stuff with an external.jslib that sniffs the user agent string and passes it back to Unity. Unity provides a DXT-ASTC dual build editor script example but it's actually broken.

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