Remove AI Remove Concepts Remove NPC Remove Writing
article thumbnail

Operationalize generative AI applications on AWS: Part I – Overview of LLMOps solution

AWS Games

With the rising popularity of generative artificial intelligence (AI), companies are exploring foundation models (FMs) and realizing the immediate benefit they provide to their business. It takes the MLOps methodology and adds the additional skills, processes, and technologies needed to operationalize generative AI models and applications.

AI 64
article thumbnail

The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Concept Art. When it comes to creating unique environments, characters, weapons, and other items—especially ones for an alien, fantasy world we dreamed up from scratch—we wouldn't get very far without our concept art team. Take a look at some of the recent armor concepts our talented artist James created this month.

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

That Lonesome Valley as cowboy coin crusher

Radiator Blog

Here I depart from Brokeback and take a note from God's Own Country, writing two characters with different ethnicities and upbringings: Jose is a middle class suburban Latino west coaster, and Bud is a white working class rural hill guy. The romantic interest Bud is a local ranchhand assigned as a guide.

Pixel 52
article thumbnail

The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Concept Art. While most of our dev team focuses on preparing an exclusive build of Kristala for Play NYC, our talented concept art team has been pumping out fresh designs for current weapons and items that still need revamped before our official vertical slice is complete.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. Part of this initiative includes refining the player character's model so that it closely matches the incredible concept art l_aciel has created for our Anagativan beings. Concept Art.

Dev 52
article thumbnail

The three most important qualities in an RPG

Keith Burgun

Also, worth listening to my conversation with Pete Seicienski on his “Adventure Games” concept, which is very much related to this Sense of Wonder thing ). Although it’s definitely important to notice that all RPGs use both systemic and narrative cues to create a sense of wonder.

Fantasy 52
article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

Under your watch, these AI men wander the randomly generated sex maze and pair-up for sex based on proximity, line of sight, and sexual compatibility. For instance, Zugzwang's hanky code also gives a vital hint for predicting AI behavior. You play as a sex angel. Their victim's mood or consent is irrelevant. L of semen for each one.

Code 52