Remove AI Remove Game Design Remove Game Designer Remove Playtesting
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Istanbul Gaming Summit 2023

Deconstructor of Fun

Inonu, Polyak, and Dymshits agreed that developers should also explore subscription products and leveraging IP outside of games, as well as re-investing in brand marketing and original game design. Fun generates retention, he said, stating that game designers should think of their games as becoming a daily player habit.

Games 59
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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all game designers / devs. Outside of game design, there's a growing tide against "design thinking" style methods, see "Design thinking was supposed to fix the world.

Art 59
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Friday Questions #3

Grumpy Gamer

I had worked at Lucasfilm for 8 years and learned a lot, not just about game design and programming, but also marketing, PR, and production and I felt like I needed to try it all for myself. I also had the idea of making adventure games for kids. I floated it by Lucasfilm Games and they weren't interested.

Puzzle 52
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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Leszek will demo the development of a 2D game with audience interaction. Several options will be available based on attendees' interests: platformer shooter, space shooter with enemy AI, drift racing game, and pong with a twist - destructive environment. In her free time, she enjoys developing games about Antarctica with Godot.

Demo 52
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GenoTerra - The finished prototype.

Mnenad

  To make a playable, exciting and scientifically correct game experience out of so many raw data-sets was just impossible in the time frame of just one semester I had. But on the other hand, this fact made me aware of my competence as a game designer.  The creature designs. Coherent aka.  following

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

Zugzwang attempts to encode these New Sex Urbanism / Sex As Public Health ideologies into a first person broughlike design. Under your watch, these AI men wander the randomly generated sex maze and pair-up for sex based on proximity, line of sight, and sexual compatibility. You play as a sex angel.

Code 52
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the curse of cooperation

Interesting Choices

People are starting to warm up to it, though, and recent years have seen a surge of cooperative board games, as well as digital games like Starcraft 2 and League of Legends that are embracing co-op vs AI as a valid way to experience the game. Now to fine tune the rest of the mechanics.

Co-op 52