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Year 10 of the Cogmind

Grid Sage Games

, though definitely less so outside that, as evidenced in part by the lower blog activity until very recently :P This trend held in 2023, in fact marking the first time I’ve spent more than twice as much time on building Cogmind rather than doing other supporting work since the pre-alpha days! All your base are belong to us.

Beta 105
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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. items” that was chosen back during alpha when it was first created. Lots and lots of fun.

Balance 52
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Gameplay Testing: What Is It and How Does It Work? 

iXie gaming

Gameplay testing , also called playtesting, is the process of having testers play a game to identify issues, collect feedback, and enhance its quality before official release. Final Testing As your game nears completion, perform a final round of testing, also known as beta testing.

Bug 52
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

For independent studios, creative marketing strategies like crowdfunding and early-access Beta releases play a crucial role. Neglecting thorough testing can leave a game unready, even for an Alpha release. Playtesters are vital in finding bugs, glitches, and potential issues. Launch Launch day is like crossing the finish line.

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Rebalancing Cogmind

Grid Sage Games

The first part of this so-called “Great Utility Update” began during Alpha 12 with a few fundamental mechanical changes, but since then the project remained on the to-do list until 1) even more content was added to the game, and 2) we collected more info about what items people were and were not using, and why.

Balance 52
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Garrisons 2.0

Grid Sage Games

Garrisons were originally added to Cogmind in the months after the first Alpha release in 2015 (see an overview here ) as an optional location for players to visit, adding a unique extra dimension to the world to answer the question “what if I infiltrate these things where many enemy squads come from?”

Beta 52
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Roguelike-Discord Integration Using Webhooks

Grid Sage Games

Improvements This whole feature has only just been added for the latest Beta 13 build released for playtesting among patrons , and being a relatively small side project it didn’t exactly go through the complete process of what all can we do with this newfound power?! The good old GSG forums!

Feature 52