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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. alpha builds. Bug reports.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. We got lots of bug reports and many have been fixed already in these two weeks! alpha 2 with a great deal of fixes and new features!

Alpha 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 40
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Physics progress report #1

Mircosoft Game Dev

Hopefully, in the near future, it will be solid enough to run periodically to spot engine regressions in an automatic way. Bug fixing. To get ready for an alpha release of Godot 4.0, Then I will focus most of my attention to bug fixing. We're almost there! 3D Physics issues. Initial pull request: GH-47347. What's next?

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. Bug reports.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. Bug reports.

Beta 52