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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes. Adds TileMap terrain center bit to support "connect" and "path" draw modes ( GH-61809 ). Bug reports.

Alpha 52
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

This is a bug and should be solved eventually (so that you can --export-debug or --export-release directly from a Git checkout without.godot folder). Editor: Keep terrain choice when changing layer in TileMap editor ( GH-70601 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 99
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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. We got lots of bug reports and many have been fixed already in these two weeks! TileMap: Fix terrain painting when using empty terrain bits ( GH-57631 ).

Alpha 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release. Core: Make some Image methods static ( GH-63332 ).

Beta 52
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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

Lumencraft is a top-down shooter with base-building elements where you're a lonely little digger sent into bug infested underground caves. The game is made in Godot Engine 3, with many custom-made technologies that enable a fully destructible environment, fluid simulation and dynamic lighting. and Global Game Jam.

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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. As a tester, you are encouraged to open bug reports if you experience issues with this release. Core: Make some Image methods static ( GH-63332 ).

Beta 40
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. 3D: Fix bug in CylinderMesh when computing normals ( GH-67336 ). Editor: Allow right-click to erase TileSet terrains and TileMap autotiles ( GH-65903 , GH-66656 ). Bug reports. Jump to the Downloads section.

Beta 52