Remove Alpha Remove Build Remove Culling Remove Games
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. They've been building upon Godot 4.0 since early alpha releases; follow them on Twitter for updates. Buildsystem: Allow building X11 without Vulkan ( GH-70677 ).

Beta 105
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. They’ve been building upon Godot 4.0 since early alpha releases; follow them on Twitter for updates. Buildsystem: Allow building X11 without Vulkan ( GH-70677 ).

Beta 81
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 In order to benefit you should be moving your objects and running your game logic in _physics_process(). This ensures your game will run the same on all machines. Anything behind the polygon will be culled from view. Between biweekly 4.0

Beta 52
article thumbnail

Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. In this build, we also built it for 32-bit platforms (armv7 and x86) as there was some demand for it, so you'll find the APK is a bit heavier. Like with 4.0

Beta 52
article thumbnail

Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. In order to benefit you should be moving your objects and running your game logic in _physics_process(). We're getting closer to the Godot 3.5 Like with 4.0

Beta 52
article thumbnail

Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

alpha builds , we're trying to release 3.5 beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. In order to benefit you should be moving your objects and running your game logic in _physics_process(). We're getting closer to the Godot 3.5 Like with 4.0

Beta 52
article thumbnail

Optimize Vegetation Generation

Mnenad

  I have to admit it was frustrating to work with a machine that cannot handle much heavy calculations at once (my Macbook from 2011) from time to time, but on the other hand this forced me to get into optimizing the game very soon, what might become a good base for expanding the complexity in near future. Draw call batching.

Mesh 52