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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 Be aware that during the alpha stage the engine is still not feature-complete or stable. alpha builds. alpha in general, have a look at the detailed release notes for 4.0 Jump to the Downloads section. What's new.

Alpha 52
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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

Godot can now be started with --build-solutions on the command line. This will let you build C# solutions without starting the editor. It is now possible to center your game window with OS.center_window(). The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. Fixed issues.

Beta 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). NET 6 build (C#, GDScript, GDExtension). Wishlist it on Steam! What's new.

Beta 92
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

The game is developed by Vedg Studio / NoirosL and was recently ported to Godot 4.0 Rendering: Use opaque rendering pipeline for alpha hash materials ( GH-61884 ). Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). NET 6 build (C#, GDScript, GDExtension). Wishlist it on Steam! What’s new.

Beta 40
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. You may have already seen some of this content on social media, in blog posts, or in alpha release notes. s development boils down to refactoring and rewriting existing features to make them a much better base to build on. What's new?

Beta 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

The new 3D renderer is state-of-the-art, with features rarely see in game engines today, such as: Full principled BSDF. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. In Godot 3.0,

Render 52