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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. branch, we're going to release new alpha builds every other week, so that testers can always have a recent version to test the latest changes.

Alpha 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ).

Beta 52
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new Quake map: Breakfast Under The Balloons

Radiator Blog

I liked the idea of climbing / descending a big weird tree, and building it in Quake would be a big challenge, so that's what I prototyped first. So I divided the bumpy terrain into quadrants, with big tree roots gating each section. The two big influences for this map were Elden Ring and Halo.

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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. 2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Editor: Make texture preview filter setting content aware ( GH-67426 ).

Beta 40
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week. Buildsystem: Unify tools / target build type configuration ( GH-66242 ). Buildsystem: Unify tools / target build type configuration ( GH-66242 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Buildsystem: Unify tools / target build type configuration ( GH-66242 ). Buildsystem: Unify tools / target build type configuration ( GH-66242 ).

Beta 52
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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation. First off: I learned a lot about Unity’s build in batching system. The foliage shader has an alpha cutout value and uses a texture + culling set to off (it is visible from both sides of the planes). Draw call batching.

Mesh 52