Remove Alpha Remove Content Remove Games Remove Playtesting
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Year 10 of the Cogmind

Grid Sage Games

In previous years I’ve opened the review with a collage of dev images of varying themes and content, but approaching the end of this year we have one major theme that stands out, and that I’ll be writing more about below, so let’s hear it for the interface mockups! The first three years there are Alpha, followed by Beta.

Beta 105
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Game development isn’t as smooth and glamorous as many newbies imagine. Yet, those professionals in mobile game development services know how to tackle these challenges. But the chaos and the desire to create visually stunning and immersive games fuels their determination. Every aspect of the game undergoes examination.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Well, after Beta 11 that’s where we find ourselves now, switching focus more and more to brand new elements that don’t need to adhere to any sort of core content accessibility requirements. There’s already a ton of core content--many hundreds of hours worth. It’s about 800 lines long :P Here “post-1.0”

Balance 52
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Gameplay Testing: What Is It and How Does It Work? 

iXie gaming

Testing your game before releasing it to the public is crucial. It helps you identify, document, and mitigate defects and bugs in your video game. This improves the game’s overall performance, stability, and security. Also, game testing increases the chances of your game’s success. But what is gameplay testing?

Bug 52
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Roguelike-Discord Integration Using Webhooks

Grid Sage Games

When Cogmind’s first commercial version was released in 2015 , I simultaneously opened the brand new Grid Sage Forums as the main gathering point for the community, a way to share stories, provide feedback, and generally discuss the game. But I didn’t want to bloat the size of the game just for that--didn’t seem worth it.

Feature 52
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Garrisons 2.0

Grid Sage Games

Garrisons were originally added to Cogmind in the months after the first Alpha release in 2015 (see an overview here ) as an optional location for players to visit, adding a unique extra dimension to the world to answer the question “what if I infiltrate these things where many enemy squads come from?”

Beta 52
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Rebalancing Cogmind

Grid Sage Games

Cogmind began its life as a 7DRL , and a portion of items designed back when the game was overall a very different environment didn’t evolve at the same pace. That would be bad :P. It made sense to wait as long as possible to carry out this process, but the wait is finally over! Exiles Prototypes.

Balance 52