Remove Alpha Remove Lightmap Remove Mesh Remove Render
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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

Heyyy, this pretty much looks like the sky projected onto the meshes, that's better! At that point of development, the sky reflection didn't respond to the camera position, so it basically looked like the sky was painted ontop of the mesh. The GLES2 backend is a forward renderer, that means each gets shaded once. Done May 2018.

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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

It is now possible to scale an.obj mesh when importing. The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. C# support is still in alpha so backward-incompatible improvements are still allowed in this branch (and will happen). This is helpful for CI pipelines. Type icons are back!

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 After meeting the initial goal, we hired karroffel to continue her work on GDNative (more about this below) and work on a new rendering backend. New physically based 3D renderer.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. You may have already seen some of this content on social media, in blog posts, or in alpha release notes. We know many users are excited about the coming improvements to 2D and 3D rendering in 4.0. It has been a long road to Godot 4.0

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