GLES2 and GDNative, progress report #6
Mircosoft Game Dev
JUNE 5, 2018
Heyyy, this pretty much looks like the sky projected onto the meshes, that's better! At that point of development, the sky reflection didn't respond to the camera position, so it basically looked like the sky was painted ontop of the mesh. The cubemap filtering shader can be found here. Done May 2018. enviroment relections.
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