Remove Alpha Remove Lightmap Remove Mesh Remove Shaders
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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

Heyyy, this pretty much looks like the sky projected onto the meshes, that's better! At that point of development, the sky reflection didn't respond to the camera position, so it basically looked like the sky was painted ontop of the mesh. The cubemap filtering shader can be found here. Done May 2018. enviroment relections.

Pixel 52
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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

It is now possible to scale an.obj mesh when importing. Several new GLSL built-in functions are exposed to the shader language : radians degrees asinh acosh atanh exp2 log2 roundEven. The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. This is also helpful for CI pipelines.

Beta 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Materials and shaders. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow. Materials and shaders. writing shaders is very easy! Full principled BSDF. Global illumination (GI).

Render 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

with 17 alpha builds distributed in 2022, and continuous development effort since 2019. You may have already seen some of this content on social media, in blog posts, or in alpha release notes. Last but not least, lightmaps baking is now done using the GPU to speed up the process significantly. Check out the video! What's new?

Beta 52