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[Tutorial]Outer Stroke Effect for 2D Sprites

Cocos

Principle Since it’s an outer stroke, it doesn’t occupy the pixels of the original image to draw the edges. Remember the previous article, where we used the image’s Alpha to find edges, determining whether there were pixels with Alpha of 0 around the image. Here, we take the opposite approach.

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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. branch, we're going to release new alpha builds every other week, so that testers can always have a recent version to test the latest changes.

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Full Unity 2D Game Tutorial 2019 – Making Mini Map Mask

Game Development

Then set the pixels per unit to 64 and click apply to update the sprites. Full Unity 2D Game Tutorial 2019 – Mini Map Render Texture. Our Camera is still working like a normal camera, we want it to render its view to an image instead of to us the player. In order to do that we first need to make a render texture.

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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

This is a screenshot that displays the object-space position of each pixel as the color. That was fixed by reflecting the view-vector with the normal of the current pixel. A mipmap is a smaller version of the original texture, usually filtered in a special way to make them look nicer when they are viewed from an angle or far away.

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Vulkan progress report #7

Mircosoft Game Dev

While not entirely rendering specific, a lot of nodes are being renamed. It supported roughness, but it did so in a way where the texture reads appeared rough, but not the reflected image (the edges of the reflected objects remained intact). Accurate frame render time. Vulkan progress report #3. Vulkan progress report #4.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. The rendering stages involved in Deferred Rendering. The problems that are solved by Deferred Rendering. Solution for transparent object rendering.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. The ZWrite Off and ZTest Greater are responsible for making the shader render the material behind other objects. Then we give it a type – Color.

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