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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The adorable characters, detailed worldbuilding, and an animation style that is both refreshing and polished made it easy for players to immerse themselves in the world of Cookie Run and hard to leave. For a 2D game, animated cinematics can significantly help with storytelling in the main campaign.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

As shown in the picture above, when you open the Cocos Cyberpunk project, you will see the folders in the Assets window at the left bottom corner of Cocos Creator. 1、animations There is only one animation file under the folder, which is used for camera animation during roaming the scene when start.

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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

So in April 2022, I quit my job to work on making animated short films full-time. The shell of the station and the asteroids came from a mining station asset that I found while trawling through Unreal Engine Marketplace. The big red planet is a customizable Blueprint asset (more on these later), also from Unreal Marketplace.

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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

This work involved adding support for the FBX 3D asset exchange format to Godot. The first version of our FBX importer was added in Godot 3.2 , and relied on the Open Asset Importer library ( Assimp ). Maya is one of the most used 3D assets creation tools in the game industry, and IMVU needed good support for its FBX files.

Mesh 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

3D Asset Design. As has been the case for the past couple months, 3D Asset Designer, Nick, has steadily been chipping away at the long list of models he's working on that will be used to help detail our Nasahara Ruins level. We've got a lot of awesomeness to share with you today, so let's get right to it, shall we? Take a look!

Dev 52
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Optimize Vegetation Generation

Mnenad

Doing it before starting the actual game would mean to already generate all the content that needs to be batched at the beginning, which is no solution for a theoretically “endless procedurally generated” terrain. He updated the asset one day later which I consider great support. It was easy to set up and on low cost.

Mesh 52
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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

You may have already seen some of this content on social media, in blog posts, or in alpha release notes. We also reached out to content creators from the Godot community and got two very nice videos from FinePointCGI and Bramwell covering what Godot 4.0 Read more about animation changes in this blog post by Juan. GDScript.

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