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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Fixed the issue of not finding node data when opening other prefabs from animation mode. Fixed the issue where moving the probe point after baking the light probe caused the loss of the baked effect of the probe. Manual - Spine Skeletal Animation Several other minor adjustments Thank you for your support. Cocos Creator 3.8

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

1、animations There is only one animation file under the folder, which is used for camera animation during roaming the scene when start. 2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed animation switch issue when GPU INSTANCING is enabled for the material of SkinnedMeshRenderer. Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed animation system error by saving incorrect material uniform binding. Fixed memory leak of built-in physics module. .

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix]. Here are the main changes since 3.5-stable:

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The adorable characters, detailed worldbuilding, and an animation style that is both refreshing and polished made it easy for players to immerse themselves in the world of Cookie Run and hard to leave. For a 2D game, animated cinematics can significantly help with storytelling in the main campaign.

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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix]. Here are the main changes since 3.5-stable:

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