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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all.

Beta 104
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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

1、animations There is only one animation file under the folder, which is used for camera animation during roaming the scene when start. 2、LightFX The lightmaps generated by the Lightmap Baking System will be automatically stored in this folder, and there is no need to manually modify the contents inside it.

Code 52
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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed animation switch issue when GPU INSTANCING is enabled for the material of SkinnedMeshRenderer. Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed animation system error by saving incorrect material uniform binding. Fixed memory leak of built-in physics module. .

Terrain 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ) [regression fix]. Here are the main changes since 3.5-stable:

Render 52
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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

So in April 2022, I quit my job to work on making animated short films full-time. X-Wing animation using Control Rigs. I spent a week trying to figure out how to use a Control Rig to drive the undercarriage animation of my X-Wing models before giving up and just baking the animation into its own asset, which I can reuse easily.

Film 98
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Cocos Creator 3.8.2 LTS has been released!

Cocos

Fixed the issue of not finding node data when opening other prefabs from animation mode. Fixed the issue where moving the probe point after baking the light probe caused the loss of the baked effect of the probe. Manual - Spine Skeletal Animation Several other minor adjustments Thank you for your support. Cocos Creator 3.8

Baking 40