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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

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Game-Changing Storytelling: How To Integrate Narrative Elements in Mobile Games

Game Refinery

To put you on the right track, we’ve taken a deep dive into four games that have delivered innovative storytelling in four subgenres: Merge Puzzle from the Casual category, and MMORPG, Action RPG, and 4X Strategy from the Mid-core category. Goddess of Victory: NIKKE features high-quality anime cutscenes.

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Months Late Game Review, Part 2. Zelda: Tears of the Kingdom. Some Bad Things.

The Bottom Feeder

Each has a puzzle you have to solve, and the puzzles all use different abilities and parts of the engine. Each time you find a “Geoglyph," you watch a cutscene which shows a sliver of what happened to Zelda. Problem #3: Key Character Cutscenes Are Too Similar The story of Z:TotK is a mixed bag for me.

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Final Fantasy 7 Rebirth Review

Keith Burgun

The side quests and smaller interactions in the game are good, those cutscenes are great. And the Queen’s Blood puzzles are extremely well designed. This explains the otherwise confusing use of the title “Remake” for a game that… isn’t(?) actually a remake? But still, it’s super fun. PRO : Barret.

Fantasy 105
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

There's a Portal-like moment where you escape the puzzle. This isn't a big apocalyptic video game betrayal cutscene where a villain reveals himself and destroys a castle, instead it's a smaller deeper betrayal that instantly brought me back to being a teenager. Pro-tip: play with a gamepad.) PS to Half Mermaid: thanks for the beefcake.

Indy 52
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Can We Even Put Human Stories in Video Games Anyway?

The Bottom Feeder

But it's just pretty standard puzzle-solving and troll-dodging. You can’t put the nuance of human relationships in gameplay, and telling story through cutscenes kind of sucks. When you want to get to the puzzle-solvy and the zappy-zappy, there's no time for idle chit chat. The sons go on an adventure.

Art 52
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It Takes Two (Of the Worst People In the World)

The Bottom Feeder

It skips from action to pvp games to puzzles to boss fights with blinding speed. It's really sharp and well-observed, and it isn't a cutscene. All killer, no filler. The Gameplay and Graphics of It Takes Two All excellent. This is a really fun game. The gameplay is infinitely varied. It's great writing. Very well done.

Art 52