Remove Animation Remove Cutscenes Remove Puzzle Remove Simulation
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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

I don't think that we'll ever see pre-rendered cutscenes go away permanently. As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g.

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AppLovin's Modern Community and The Power of Game Narrative

Deconstructor of Fun

With a knack for puzzle, arcade, and simulation games. Adding 3D characters and animations to the story livens it up, but mainly complicates the production of an existing story. In many puzzle games, there is a common event involving completing specific actions to collect certain items for rewards. I know, shocking).

Puzzle 52
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“Put that planet to the left!”

Played with Fire

Astronomical observatory simulator, manipulating telescope POV, rotating planets on lens display like dioramas or puzzle boxes, relaxing, immersive 360 experience in space, UX pillars: precision, real-time, comfortable distances, avoiding locomotion sickness. . ✓ Poses & Suggestive shapes / animations (hand & object).

UX 52
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Sandbox vs themepark

Raph Koster

Highly narrative, intricate puzzles, and immersive storytelling. We used the term actively on MUD-Dev back in the day, making the distinction between simulation and “stagecraft.” MUD2 had far more simulation than MUDs did in the 90s … or any MMOs today! UO had that for simulation reasons. Enter “simulationism.”

Sandbox 64
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Deathloop deconstruction / design thoughts

Radiator Blog

none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth. where the main drawback is you're still vulnerable during the 2 second execution animation. but you can only safely do this if you have 50% or more health already.