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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Highlights. The main changes coming in Godot 3.4

Beta 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ).

Beta 110
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

and included in this beta are: Animation: Add animation "reset" track feature ( GH-44558 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Highlights. The main changes coming in Godot 3.4

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Animation: Add animation "reset" track feature ( GH-44558 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

Beta 52
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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

New tools New debugging tools like the BVH viewer and Ray Timing Visualization allows developers to get a handle on ray tracing cost in their scene and get it tuned for speed. Uses approximate technique of shared animations to reduce overhead for simulating a full forest. NVIDIA RTX UE4.26 The new NVIDIA UE4.26

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A refactor of Animation APIs to change the stop(reset: bool) to two separate stop() and pause() methods ( GH-71218 ), as was heavily requested by the community. OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ).

Beta 84
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Release candidate: Godot 3.3.3 RC 1

Mircosoft Game Dev

Animation: Fixed issue where bones become detached if multiple SkeletonIK nodes are used ( GH-49031 ). Editor: Fix logic for showing tilemap debug collision ( GH-49075 ). Import: glTF: Fix mesh nodes which are also bones ( GH-49119 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ).

Mesh 52