Remove Animation Remove Development Remove Electronics Remove Fighting
article thumbnail

How mastering three diverse skills has shaped Steve Mwangi’s success

PreMortem.Games

The Kenyan indie developer cherishes that early morning spark. He’s not just an indie game developer; he’s a music producer and a 3D animator. His impeccable animation skills shine in the teaser videos he meticulously moulded for his debut title Kanairo 101. As a child, Mwangi had a deep love for cartoons.

Animation 143
article thumbnail

Capcom: Over 40 Years in the Market – A Brief History 

Game Errors

In May 2023, Japanese video game developer and publisher Capcom completed 44 years as one of the most successful companies in the industry. The company specialized in the manufacturing and distribution of electronic game machines, and by 1981, had changed its name to Sanbi Co. in the early 80s.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

I've worked in games for a while now, building upon general software development experience from electronics and RF equipment. In the game industry, a lot of people assume that FBX works with traditional animation algorithms but we found that it is simply not the case. Research & development.

Mesh 52
article thumbnail

Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

Lilith, the developer, probably seeks to introduce Turn-Based CCG-RPG to Gen-Z players through this work. With the purpose of vadaliting it, Lilith tries to establish a sustainable/scalable business model of game development and publishing, as well as build up an even more diversified portfolio. Anime styled character.

Art 52
article thumbnail

Is your baby ugly? We took ours out to find out.

Rindoku

Carmen Palade – Animation. Everything would work out as designed if the player started fighting in the new area but of course players will surprise you. Moving from full-on development to showcasing your game is a huge shift. Ovidiu Mantoc – Level Design, 3D Art. Gabriel Tanko – Concept and 2D Art. Cosmin Coroiu – 3D Art.