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How mastering three diverse skills has shaped Steve Mwangi’s success

PreMortem.Games

The Kenyan indie developer cherishes that early morning spark. He’s not just an indie game developer; he’s a music producer and a 3D animator. As a child, he was delighted by action-packed animations like Kung Fu Panda and was drawn to stick-figure animations, particularly for their captivating fighting scenes.

Animation 141
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Capcom: Over 40 Years in the Market – A Brief History 

Game Errors

In May 2023, Japanese video game developer and publisher Capcom completed 44 years as one of the most successful companies in the industry. The company specialized in the manufacturing and distribution of electronic game machines, and by 1981, had changed its name to Sanbi Co. in the early 80s.

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Call of Duty formula is still powerful after two decades

Game Daily

IGN has a useful interview with Mackey McCandlish , who was one of the instrumental developers in the early years of the franchise, when the series found its footing. Relevant to all times, he also talks about the power of external cultural issues for developers who are seeking to tap into mainstream zeitgeist.

Fantasy 52
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The Hybridcasual Gamble

Deconstructor of Fun

We dive into decline of hypercasual games and hybridcasual, an attempt by mobile game developers to adapt to the new normal in the industry. Based on the current marketing environment, we made the decision to temporarily suspend our new game development pipeline until the ROI for new games is economically viable.”

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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

I've worked in games for a while now, building upon general software development experience from electronics and RF equipment. It is developed by Autodesk as a proprietary format and thus not a great philosophical match for Godot, but given its widespread use, we want to support it nevertheless. Research & development.

Mesh 52
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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

Lilith, the developer, probably seeks to introduce Turn-Based CCG-RPG to Gen-Z players through this work. With the purpose of vadaliting it, Lilith tries to establish a sustainable/scalable business model of game development and publishing, as well as build up an even more diversified portfolio. Rougelike mode in Dislyte.

Art 52
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Is your baby ugly? We took ours out to find out.

Rindoku

Everything would work out as designed if the player started fighting in the new area but of course players will surprise you. At Clujotronic we were even a part of this crazy, live gaming thing where an electronic band ( Crowd Control ) played live music while Ovidiu played the game and had it projected on the walls. Very trippy stuff!