Remove Animation Remove Editing Remove Scripting Remove Sprite
article thumbnail

Noob question about scripting animation

Cocos

Currently, my client engineer has 5 cards being dealt and each card sprite pulls from a random card image on an atlas. I would like to put the image of the card’s back as the default sprite frame. I know I can change the sprite frame image in the timeline, but it needs to pull from an array. I’ve already accomplished that.

article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Improve RefCounted support in Tween ( GH-70795 ).

Beta 105
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. This beta includes a few big changes which may interest a lot of users: Animated sprites, both 2D and 3D, now support options for more precise timing of individual frames ( GH-65609 ). Animation: Improve RefCounted support in Tween ( GH-70795 ).

Beta 80
article thumbnail

Top Emerging Free Game Development Tools and Trends!

Big Games

Sketch a rough concept, set some parameters, and Dimensions will generate 3D models, textures, and animations. Set key parameters for your model, like size, shape, or complexity, and Kaidim will automatically adjust the geometry as you make edits. It can even help define core loops and progression systems.

article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

From there I used Sphere, an open source 2d Engine that scripted in javascript. To create a folder right-click inside the FileSystem pane and select New Folder and add these folders addons Materials Prefabs Data Scenes Scripts Settings Textures We’ll add a few more folders inside these as we continue the project.

article thumbnail

Optional typing in GDScript

Mircosoft Game Dev

While GDScript is made with the ease-of-use in mind, many people wanted to add type information into their scripts. It is completely optional and old scripts will work as they always did. For objects it simply returns null : var number_input : int = $LineEdit.text as int var my_sprite : Sprite = $Sprite as Sprite.

article thumbnail

Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

The Future WHAT IS YARN SPINNER IN 2022 The Yarn Spinner project is made of two main parts, which can be confusing: Yarn Spinner "Core" , generic dialogue engine processor thing ("virtual machine") + script compiler written in C#. None of it is Unity specific. HOW TO USE YARN SPINNER A lot has changed since Yarn Spinner v1.0.